Tuesday, 23 February 2016

Colours And Contrast

I know this is just as annoying as that guy who was mad that Diablo III had TOO MUCH colour. As far as problems with video games go, it’s not the end of the world or anything, but it still bugs me when modern games do this. Especially when they rely on BS excuses like “it’s supposed to be dark and edgy and dark and gritty and dark and dark”. When in practice, it just makes everything look flat and uninteresting.

And yes, Dark Souls III in particular does have screenshots you can find with some colour and contrast. But I’d argue that in order to be a part of the franchise, it should really look closer to something like this:

But hey, what do I know? Maybe they’re only showing us the really bland, gray, flat-looking areas before we get to see the REAL art design… or something. But there's a reason why Fallout 4 was so colourful and had such high contrast and saturation: because Skyrim and Fallout 3 looks like a black and white picture of a turd. If people have to mod your game to make it look good, then your game's art design sucks. I don't care how many polygons you have to work with.

I was really hoping that video games had finally gotten out of its' "Gears of War, gray and gray and more gray" phase.



No comments:

Post a Comment