So, remember that post I made complaining that Dark Souls III looked too monochromatic? Where at the end I suggested that maybe we only saw a very bland-looking area, and that maybe the rest of the game was more visually interesting?
Also, whose idea was it to use the song “True Colours” for a game that doesn’t have more than two?
It’s like they looked at Skyrim and Gears of War and said: “Ugh, these games are just too vibrant! What is this, My Little Pony?!”. I was really hoping Bloodborne was just a game with monotonous art-direction, but it looks like that blandness and de-saturation is built right into the engine.
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